A new protocol is being implemented at a Northwest Indiana Hospital to identify risk for sepsis. To help train their nurses on how to use the protocol, an interactive virtual training module has been developed collaboratively by students from Purdue Calumet Nursing, and the Center for Innovation through Visualization and Simulation.
Digital Humanities utilizes new digital technologies to adapt traditional humanities topics to the modern world. For example, English Educators across the country have identified a need to redefine what it means to be literate for this generation. Serious games provide a potential method to address this issue. A “serious game” is commonly defined as any game that has a purpose other than strictly entertainment. Serious games provide virtual environments that allow students a realistic opportunity to practice and develop a variety of different competencies.
THE PROBLEM GIS data is typically maintained by organizations within individual states. Differences in data format and other issues prevent easy sharing and merging of different data sets, making it difficult for regional planners to get a comprehensive look at GIS information that crosses state lines such as interstate transportation. Researchers and students at CIVS…
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In order to maintain global competitiveness, steel manufacturing in the U.S. needs to optimize its manufacturing capabilities, and improve both efficiency and workforce training. Newly developed and emerging simulation and visualization technologies have recently provided efficient, effective, and economical tools for improving process and product design, troubleshooting, optimization, and workplace safety, while also providing state-of-the-art, cost-effective, and efficient workforce training to address debilitating skill gaps.