Digital Humanities utilizes new digital technologies to adapt traditional humanities topics to the modern world. For example, English Educators across the country have identified a need to redefine what it means to be literate for this generation. Serious games provide a potential method to address this issue. A “serious game” is commonly defined as any game that has a purpose other than strictly entertainment. Serious games provide virtual environments that allow students a realistic opportunity to practice and develop a variety of different competencies.
A technical paper written by researchers of Purdue University Calumet’s Center for Innovation through Visualization and Simulation (CIVS) and AK Steel about a way to improve steel production based on a concept developed at the steel company’s Dearborn, Mich. Works has been selected to receive a national award this spring.
Purdue Calumet’s Center for Innovation through Visualization and Simulation (CIVS) last week received a $480,000 federal grant to launch a consortium that will benefit the steel industry. The two-year grant from the National Institute of Standards and Technology (NIST) was announced May 8. Please see related stories below and click on link for additional details….
read more… about:National News Highlights CIVS’ NIST Award for Steel Consortium
Some 85 Hammond High School students and their teachers are coming to Purdue University Calumet’s Center for Innovation through Visualization and Simulation (CIVS) Friday (12/5) to participate in a simulated learning experience designed to advance insights about distributive justice.